
In order to counter overwatch, we added the Impact system. Melee units get a special type of multidirectional overwatch which they enter even if they attacked during their turn, giving them a free attack against any unit who tries to move past them or shoot them at point blank range.

Units in overwatch guard an arc of hexes in front of them, and the first enemy unit to act or move in one of those hexes will get shot at.

Overwatch was another feature that we decided early on to add. This gives the player more of a sense of control, since if a shot is good enough it’s guaranteed to do something, only the most reckless and ill-advised attacks have a high chance of achieving nothing at all. Chance To Hit | Chance To Graze | Chance To Do Nothing
